Thursday 18 June 2009

Give me wings and I will fly


Rarely these days do I pick up a game for the purpose of purely having fun. Myself like many others these days find themselves being lured in by over inflated hype from the fan boys, corporate types, and the promise of some new and shiny achievements to add to their growing collection.

With the video game market bloated with sandbox world action these days picking out a gem can be increasingly difficult, but I can say I have at least found a gem encrusted nugget that comes this time in the form of Prototype from Radical Entertainment. It is clear that their previous experimentation with various titles which have missed the mark such as the Hulk titles and The Simpsons Hit and Run has helped the developers in refining their approach to such a game. Fortunately, compared to these previous games I can say that they have produced something worthy of your time and maybe money.

Our hero (or anti-hero I should be saying) goes by the name of Alex Mercer, who awakens in the morgue with no memory of who he is and more importantly, crazy cool shape shifting and consuming abilities! From here the games takes the player through various plot twists and turns as you discover the truth behind the outbreak of the infection that is sweeping New York City and the circumstances surrounding how Alex came to be as he is. To get to the bottom of the mystery, you will be using the included "Web of Intrigue" to piece together various people's memories to form a final picture of whats is going on. Though this does help in understanding various peoples roles in the situation, it can leave you feeling muddled until you obtain certain other memories. It can be argued that this drives the player to go and consume other important targets and to further explore the city.

Whilst Alex doesn't initially have all that many abilities at his disposal, given a short amount of time it is possible to be launching from roof to roof with the greatest of ease. I was sure to get my hands on the glide ability as quickly as I could to chain together my running around the city. Not only was this beneficial for my free running antics but also helped in various missions and side events which you can partake in to gain additional experience points (which I will revisit in a moment). You do get some time at the start of the game before the infection really kicks off, which is a great chance to get a feel for the layout of the city. The developers went to considerable effort in developing the game to get the layout of New York right, and you can feel that at least most of the time when you are adventuring around using your parkour abilities to flip between taxis in time square which is a pretty sweet feeling.

The game quickly kicks things up a notch however with the infection spreading and the arrival of the military to put it down, and you. The city is quickly falling into chaos around you and you are only interested in getting to the bottom of what has happened to you. I loved how one minute you will be running down a street weaving between cars only to be mowing through waves of infected only several minutes later when you enter areas of the city which are home to hives. These hives can be destroyed in the same way that military bases can be for good amounts of EP that can be spent to unlock new abilities and improve the ones you already have unlocked. These abilities range from upgrades to your jumping and speed to the various offensive abilities. These include claws for hands, huge pile-driver fists and a large slicing blade. There are of course others as well but I will leave these to you to find out about.

If guns and tanks are more your thing then you will be equally happy as you can use weapons ranging from rifles to grenade launchers which are effective at taking down military helicopters at extended ranges. These helicopters can also be piloted along with the other various vehicles in the game that you would want to cause some serious mayhem with. Whilst on this point, the game does offer semi-destructable environments and whilst you shouldn't be expecting anything like the destruction that comes with the Geo-Mod engine used in Red Faction you can still expect to be blowing up the odd building. It would have been fantastic to see the Geo-Mod 2 engine used in this game as it really would have kicked things into overdrive.

Whilst this game will not be defining anything about the genre or breaking new ground, it does provide some solid fun for a few days depending on how solidly you play it. The draw distance is not brilliant, more on-par with the last generation of consoles than this which is a shame when the cut scenes look pretty awesome. The game does get somewhat repetitive at times having you complete fairly similar missions, infiltrating yet another military base to consume another target and so on. Also the game length is pretty average for these days. We can hope however that there will be some downloadable content in the works as the game seems to have proven a hit from the sales it has received so far. Where this game really shines is in the gameplay which is fluid and great fun and I can’t stress this enough. I thought that I would be regretting ordering the game from the reviews that I read commenting on similar issues but I was looking forward to getting my hands on it quite a lot and I wasn’t disappointed.

If you loved Crackdown and the freedom that it gave and don't plan on picking up inFAMOUS any time soon for the PS3, I can safely recommend you will have a good few hours of your life literally consumed by this game.

Overall 7.5/10

-------------------------------------------------------------

Links:

- Achievement Guide

- Prototype

No comments:

Post a Comment